#region Using References

using Beaker.OpenCube.Mapping;

#endregion

namespace Beaker.OpenCube.Game.Mobs
{
	public sealed class Bat
		: MobData
	{
		/// <summary>
		/// Gets or sets a value indicating whether this bat is hanging upside-down from a block.
		/// </summary>
		/// <value>
		/// <c>true</c> if this bat is hanging upside-down from a block; otherwise, <c>false</c>.
		/// </value>
		[Mapping( Name = "BatFlags" )]
		public bool IsHanging { get; set; }
	}
}